- Get link
- X
- Other Apps
- Get link
- X
- Other Apps
The abishai—scaly, draconian devils—were created by E. Gary Gygax and first appeared in “From the Sorcerer's Scroll: New Denizens of Devildom” in Dragon 75 (July 1983) and were later included in the 1st edition Monster Manual II. The abishai were updated to 3.0e in the Monsters of Faerun supplement and to 3.5 in Fiendish Codex II: Tyrants of the Nine Hells.
Unfortunately, these monsters were never released as open content. However, OSRIC, the wonderful 1e retro-clone game, contains nice stand-ins for several closed monsters, including the manalishi, designed by Kellri. The name “manalishi” is a greatly inspired choice, coming from the eerie song “The Green Manalishi (With the Two-Pronged Crown),” written by Peter Green and recorded by Fleetwood Mac.
Although the OSRIC manalishi is also closed content, the name was inspiration for the following new 3.5e template, which is not quite a conversion of either the abishai or the manalishi—it’s more of tribute to both. This manalishi template acts like a specialized half-fiend template just for evil dragons.
The following text is Open Game Content.
Manalishi Devil Template
This dragon-like creature stands upright on its rear legs. Its form is covered with matte black scales, and it has a long, lashing tail ending in a barbed tip. Its wings are also black and leathery, and it bears a halberd in its front talons.
Infernal Dragons. A manalishi is a scaly devil created by infusing an unhatched or immature dragon with the evil power of the Hells.
The Devil Upright. A manalishi resembles a bipedal dragon with devilish features and a sting-tipped tail. Its neck is shorter and its smaller claws can be used to grasp and manipulate objects. Most manalishis wield weapons.
Warriors of the Hells. Manalishis usually act as soldiers, guards, or jailers in service to an infernal draconic power.
Creating a Manalishi
“Manalishi” is an acquired or inherited template that can be added to any evil true dragon of up to Juvenile age category (referred to hereafter as the base creature).
A manalishi uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.
Alignment: Always lawful evil.
Size and Type: The creature’s type changes to outsider and it gains the augmented dragon, evil, extraplanar, and lawful subtypes. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged.
Senses: A manalishi can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Defensive Abilities: A manalishi has all the defensive abilities of the base creature, plus the following defensive abilities.
- Damage reduction: 5/good (if HD 11 or less) or 10/good (if HD 12 or more).
- Regeneration: 2 (if HD 11 or less) or 5 (if HD 12 or more). A manalishi takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.
- Immunity to fire and poison.
- Resistance to acid 10 and cold 10.
- Spell resistance equal to creature’s HD + 10 (maximum 35).
Speed: A manalishi walks upright on its hind legs. The base creature’s land speed is reduced by 30 feet (to a minimum of 20 feet) and its fly speed is reduced by 60 feet (to a minimum of 40 feet).
Melee: The base creature loses any wing or tail slap attacks. A manalishi has a sting attack, two claw attacks, and a bite attack, and the sting is the primary natural weapon. Even if the base creature already has any of these attack forms, use the damage values in the table.
A manalishi is proficient with all simple and martial weapons. A manalishi fighting without weapons uses a sting when making an attack action. When it has a weapon, it usually uses the weapon instead. A manalishi fighting without weapons uses its sting, both claws, and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its sting and bite as natural secondary attacks. If it has a hand free, it uses a claw as an additional natural secondary attack.
Size | Sting Damage | Bite Damage | Claw Damage |
---|---|---|---|
Tiny | 1d4 | 1d3 | 1d2 |
Small | 1d6 | 1d4 | 1d3 |
Medium | 1d8 | 1d6 | 1d4 |
Large | 2d6 | 1d8 | 1d6 |
Huge | 3d6 | 2d6 | 1d8 |
Reach: The base creature loses any exceptional reach with its bite attack.
Special Attacks: A manalishi retains all the special attacks of the base creature and gains the following special attacks.
- Infernal Strike (Su): A manalishi’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
- Poison (Ex): A manalishi’s sting delivers poison (Fort DC 10 + 1/2 manalishi’s HD + manalishi’s Con modifier). The initial damage is 1d2 Str, and the secondary damage is 1d4 Str.
Spell-Like Abilities: A manalishi with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table below. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
HD | Abilities |
---|---|
1–2 | Alter self 3/day |
3–4 | Invisibility (self only) |
5–6 | Dimensional anchor |
7–8 | Major image 3/day |
9–10 | Charm monster |
11–12 | Greater teleport (self plus 50 pounds of objects only) |
13–14 | Unholy aura 3/day, unhallow |
15–16 | Mass charm monster |
Abilities: Increase from the base creature as follows: Str +2, Dex +4, Con +2, Int +2, Wis +2, Cha +4.
Skills: A manalishi gains skill points as an outsider and has skill points equal to (8 + Int modifier) x (HD + 3). Do not include Hit Dice from class levels in this calculation—the manalishi gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Bluff, Concentration, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot, Survival, and Use Magic Device are considered class skills for manalishi racial Hit Dice.
Languages: Manalishis speak Infernal as well as any language spoken by the base creature. Manalishis also have telepathy to a range of 100 feet.
Environment: The Hells.
Treasure: None.
Advancement: By character class.
Level Adjustment: +4.
Sample Manalishi
The black manalishi was created using a young black dragon as the base creature.
Black Manalishi CR 7
LE Medium outsider (augmented dragon, evil, extraplanar, lawful, water)
Init +6; Senses blindsense 60 ft., keen senses, see in darkness; Listen +14, Spot +14
Languages Draconic, Infernal; telepathy 100 ft.
Defenses
AC 21, touch 12, flat-footed 19
(+2 Dex, +9 natural)
hp 95 (10d12+30 HD); regeneration 2
Fort +9, Ref +9, Will +8
DR 5/good; Immune acid, fire, paralysis, poison, sleep; Resist cold 10; SR 20
Offense
Speed 30 ft., fly 90 ft. (poor), swim 60 ft.
Melee mwk halberd +15/+10 (1d10+4/19–20 x3), sting +11 (1d8+1 plus poison), bite +11 (1d6+1)
Special Attacks breath weapon (60 ft. line, DC 18, 6d4 acid), poison (DC 18, 1d2 Str/1d4 Str), infernal strike
Spell-Like Abilities (CL 10th)
3/day—alter self, major image (DC 15)
1/day—charm monster (DC 16), dimensional anchor, invisibility (self only)
Tactics
During Combat Black manalishis usually begin a combat with a blast of their acidic breath weapon before charging in with their halberds.
Morale Black manalishis are almost fearless and normally fight until reduced to 20 hp or less.
Statistics
Str 17, Dex 14, Con 17, Int 12, Wis 13, Cha 14
Base Atk +10; Grp +13
Feats Improved Critical (halberd), Improved Initiative, Multiattack, Weapon Focus (halberd)
Skills Bluff +15, Concentration +16, Diplomacy +17, Escape Artist +15, Intimidate +17, Listen +14, Search +14, Spot +14, Survival +1 (+3 following tracks), Use Magic Device +15
SQ water breathing
Gear masterwork halberd
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
- Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
- The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
- Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
- Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
- Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
- Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
- Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
- Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
- Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
- Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
- Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
- Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
- Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
- Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
- COPYRIGHT NOTICE
- Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
- System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
- When the Day goes to Sleep, Copyright 2017, R. Dorman.
Comments
Post a Comment